Start Here

What does this topic answer?

S-Code uses nine coding families for taste, olfaction, texture, mouthfeel, trigeminal stimulation, heat, acoustics, variation, and user calibration; U is a calibration layer rather than a sensory modality.

Story relation: The story directly uses ISO-Taste, providing a concrete narrative anchor for the sensory standards. Plato's Chicken and the Tyranny of the Senses

Authority links: System overview

Formal Specification

If you only need the worldbuilding context, you can stop here. The sections below contain formal definitions, fields, governance, and implementation details for deeper reference.

Nine Coding Families

T/O/X/M/P/H/A/V describe sensory or product/event variation; U is a separate personal-calibration layer and should not be treated as another sensory-intensity modality.

S-Code Family Legend
CodeNameRoleClass
TTasteTaste targets and temporal behavior.Sensory
OOlfactionAroma family, release, and after-aroma.Sensory
XTexture & FractureStructure, fracture, elasticity, and physical change during chewing.Sensory
MMouthfeelViscosity, smoothness, dryness, and other oral physical sensations.Sensory
PTrigeminal StimulationHeat, cooling, pungency, and other non-taste stimulation.Sensory
HHeat & Thermal HistoryServing temperature, melting, and thermal history.Sensory
AAcousticsBite, fracture, and chewing sound.Sensory
VVariationControlled batch, time, process, or presentation variation.Variation
UUser CalibrationPersonal calibration profile and output adjustment.Calibration layer