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Affect can change over time and point toward different people or things at once; IAGA preserves those differences instead of forcing opposing components into one average.

Story relation: This story can be used to understand mixed affect with several simultaneous components. It is a reading example, not a claim that the chapter directly uses the name IAGA. Causal Stack Overflow and the Dirty Golden Age

Authority links: System overview

Formal Specification

If you only need the worldbuilding context, you can stop here. The sections below contain formal definitions, fields, governance, and implementation details for deeper reference.

Core Principle

IAGA treats affect as a structure that changes around events and may point toward different targets and sources, rather than as one fixed point. Contradictory components must be preserved instead of averaged merely to obtain one scalar.

Temporal Dynamics

The baseline timeline uses a fixed set of stages. CUSTOM is allowed only when its meaning and provenance are explicit. T-1, T0, T1, and related labels here are IAGA timeline stages, not T = Taste in the Sensory standard.

IAGA Baseline Timeline Stages
StageMeaning
T-1 / T_MINUS_1Event anticipation.
T0Event.
T1Immediate response.
T2Initial reappraisal.
T3Short-term integration.
T4Long-term memory / residual.
CUSTOMAllowed only with explicit meaning and provenance.

Bindings and Episode Graph

One Core axis may connect to multiple sources, targets, or components. IAGA preserves those directions and relations instead of collapsing conflicting components into one scalar.

AX07 Familiarity likewise must distinguish memory, lineage, sensory, social, and cultural familiarity rather than reducing them to one familiarity score.

History Source Formal Values
EnumSource type
FIRST_PERSON_AUTOBIOGRAPHICALFirst-person autobiographical memory.
PUBLIC_EXTERNAL_RECORDPublic external record.
THIRD_PARTY_TESTIMONYThird-party testimony.
HISTORICALLY_RECONSTRUCTEDHistorically reconstructed data.
SYSTEM_LOGSystem log.
INHERITED_OR_COPIED_MEMORYInherited or copied memory.
UNKNOWNSource type currently unresolved.
Episode Graph Vocabulary
CategoryFormal values
NodesExperiencer · Event · Object · Agent · Goal · Memory · Norm · Environment · Body/Substrate State · Emotion State · Expression · Action Tendency
Relationscaused_by · directed_at · threatens · supports · reminds_of · violates · confirms · responsible_party · protects · avoids · approaches · suppresses · amplifies · transforms_into

Scope, Limits, and Example

Knowing a person's complete public history is not the same as possessing that person's first-person autobiographical memory. Two records may occupy similar 12D positions yet carry different meanings because their causal and relational structures differ.

For example, a branch-self may show high or low familiarity across different sources; compressing that pattern into one “medium familiarity” value would lose the structure.

Branch-self Familiarity Example
AspectValue
memory familiarityhigh
lineage familiarityhigh
sensory familiaritylow
social familiaritylow